| Design | Game Designer | - Owns core game vision and mechanics.
- Defines rules, player goals, progression, and overall experience.
- Writes design documents and collaborates across all departments.
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| Design | Gameplay Designer | - Designs moment-to-moment player interactions (movement, shooting, abilities).
- Works closely with programmers to tune gameplay feel.
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| Design | Level Designer | - Builds playable spaces.
- Places enemies, puzzles, and pacing beats. Balances flow, difficulty, and exploration.
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| Design | Systems Designer | - Designs interconnected systems (progression, skill trees, crafting).
- Focuses on balance, scalability, and long-term engagement.
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| Design | Narrative Designer | - Integrates story into gameplay.
- Designs how narrative is delivered (dialogue systems, environmental storytelling).
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| Design | Quest Designer | - Creates missions/objectives.
- Scripts triggers, rewards, and progression logic.
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| Design | Combat Designer | - Designs enemy behaviours, weapons, and combat balance.
- Tunes difficulty and responsiveness.
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| Design | Economy Designer | - Controls in-game currency, rewards, and sinks.
- Prevents inflation/exploitation.
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| Design | Monetisation Designer | - Designs microtransactions, battle passes, and premium systems while maintaining retention.
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| Design | UI/UX Designer | - Designs menus, HUDs, and player flows.
- Focuses on clarity, usability, and accessibility.
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| Design | Technical Designer | - Bridges design and code.
- Implements mechanics using scripting tools without heavy engineering.
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| Design | Live Ops Designer | - Designs events, seasonal content, and updates for live games.
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| Design | Procedural Generation Designer | - Creates rules/algorithms for auto-generated content (levels, loot, worlds).
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| Design | Accessibility Designer | - Ensures the game is playable for people with disabilities (colorblind modes, controls remapping, subtitles, etc.).
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| Programming / Engineering | Gameplay Programmer | - Implements core gameplay systems (movement, combat, abilities).
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| Programming / Engineering | Engine Programmer | - Builds and maintains the underlying game engine and core technology.
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| Programming / Engineering | Graphics Programmer | - Works on rendering, shaders, lighting systems, and visual performance.
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| Programming / Engineering | Physics Programmer | - Handles collision, simulation, and realistic/object interactions.
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| Programming / Engineering | Network Programmer | - Builds multiplayer systems, synchronisation, and lag compensation.
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| Programming / Engineering | Tools Programmer | - Creates internal tools for designers/artists to work efficiently.
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| Programming / Engineering | UI Programmer | - Implements menus, HUDs, and UI systems.
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| Programming / Engineering | Audio Programmer | - Integrates sound systems and ensures dynamic audio behaviour.
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| Programming / Engineering | Build/Release Engineer | - Manages builds, versioning, and deployment pipelines.
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| Programming / Engineering | DevOps Engineer | - Maintains servers, CI/CD pipelines, and infrastructure.
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| Programming / Engineering | Backend Engineer | - Builds server-side logic (accounts, data storage, matchmaking).
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| Programming / Engineering | Online Services Engineer | - Handles live systems (leaderboards, matchmaking, cloud saves).
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| Programming / Engineering | Porting Engineer | - Adapts the game to different platforms (console, mobile, etc.).
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| Programming / Engineering | Mod Support Engineer | - Builds tools and systems to allow player-created mods.
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| Art | (2D) Concept Artist | - Creates visual direction and early designs.
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| Art | (2D) Illustrator | - Produces polished 2D assets (marketing, splash art).
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| Art | (2D) UI Artist | - Designs visual UI elements.
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| Art | (2D) Texture Artist | - Creates surface details for 3D models.
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| Art | (3D) Modeler | | |
| Art | (3D) Environment Artist | - Creates world spaces and scenery.
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| Art | (3D) Character Artist | - Builds detailed characters.
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| Art | (3D) Prop Artist | | |
| Art | (3D) Hard Surface Artist | - Specialises in mechanical/rigid objects (guns, vehicles).
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| Art | (Animation) Animator | - Brings characters/objects to life.
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| Art | (Animation) Technical Animator | - Builds rigs and animation systems.
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| Art | VFX Artist | - Creates particles and effects (explosions, magic).
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| Art | Lighting Artist | - Sets mood and visibility using lighting.
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| Art | Shader Artist | - Builds materials and visual effects via shaders.
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| Art | Cinematic Artist | - Creates cutscenes and scripted sequences.
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| Audio | Sound Designer | - Creates in-game sound effects.
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| Audio | Composer | | |
| Audio | Audio Engineer | - Implements and optimises audio systems.
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| Audio | Voice Director | | |
| Audio | Dialogue Editor | - Cleans and implements voice lines.
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| Quality Assurance | QA Tester | - Plays the game to find bugs.
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| Quality Assurance | QA Analyst | - Organises bug data and identifies patterns.
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| Quality Assurance | Automation QA Engineer | - Writes scripts to automate testing.
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| Quality Assurance | Localisation Tester | - Verifies translations in-game.
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| Writing & Narrative | Writer | - Writes dialogue and story content.
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| Writing & Narrative | Narrative Director | | |
| Writing & Narrative | Scriptwriter | - Formats and structures scripts.
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| Writing & Narrative | Localisation Writer | - Adapts writing for different languages/cultures.
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| Production & Management | Producer | - Keeps team on schedule and aligned.
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| Production & Management | Associate Producer | - Supports producers with coordination.
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| Production & Management | Project Manager | - Tracks tasks, deadlines, risks.
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| Production & Management | Product Manager | - Focuses on market success and player needs.
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| Production & Management | Development Director | - Oversees execution at a high level.
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| Business / Live Ops | Live Operations Manager | - Runs post-launch updates/events.
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| Business / Live Ops | Community Manager | - Communicates with players.
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| Business / Live Ops | Social Media Manager | | |
| Business / Live Ops | Marketing Manager | | |
| Business / Live Ops | Brand Manager | - Maintains brand identity.
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| Business / Live Ops | User Acquisition Specialist | - Brings in new players (ads, campaigns).
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| Business / Live Ops | Data Analyst | | |
| Business / Live Ops | Player Behaviour Analyst | | |
| Business / Live Ops | Game Economist | - Balances in-game economy.
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| Support & Pipeline | Technical Artist | - Bridges art and engineering.
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| Support & Pipeline | Tools Developer | - Builds content creation tools.
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| Support & Pipeline | Pipeline Engineer | - Optimises asset workflows.
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| Support & Pipeline | Build Engineer | | |
| Support & Pipeline | Anti-Toxicity Specialist | - Designs moderation and behaviour systems.
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| Localisation | Translator | | |
| Localisation | Localisation Specialist | - Adapts content culturally.
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| Localisation | Localisation Producer | - Manages localisation pipeline.
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| Cinematics & Media | Cinematic Director | - Leads cutscene direction.
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| Cinematics & Media | Video Director | - Oversees video content production.
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| Cinematics & Media | Capture Artist | - Records gameplay footage.
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| Cinematics & Media | Trailer Editor | - Edits promotional trailers and teasers.
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| External / Contract | Voice Actor | - Performs character voices.
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| External / Contract | QA Outsourcing Member | - External quality assurance tester.
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| Leadership | Creative Director | - Defines overall creative vision.
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| Leadership | Game Director | - Oversees entire game production.
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| Leadership | Art Director | | |
| Leadership | Technical Director | - Oversees all engineering decisions.
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| Leadership | Audio Director | | |