Game Development

Project Details

General details pertaining to the project.

AttributeValue
Project NameTBD
Project GenreCozy
Project EngineUnity
Project Visual StyleTBD

Open Positions

A list of all current positions on the project, along with descriptions and responsibilities.

SystemPositionDescriptionHiring?
DesignGame Designer
  • Owns core game vision and mechanics.
  • Defines rules, player goals, progression, and overall experience.
  • Writes design documents and collaborates across all departments.
DesignGameplay Designer
  • Designs moment-to-moment player interactions (movement, shooting, abilities).
  • Works closely with programmers to tune gameplay feel.
DesignLevel Designer
  • Builds playable spaces.
  • Places enemies, puzzles, and pacing beats. Balances flow, difficulty, and exploration.
DesignSystems Designer
  • Designs interconnected systems (progression, skill trees, crafting).
  • Focuses on balance, scalability, and long-term engagement.
DesignNarrative Designer
  • Integrates story into gameplay.
  • Designs how narrative is delivered (dialogue systems, environmental storytelling).
DesignQuest Designer
  • Creates missions/objectives.
  • Scripts triggers, rewards, and progression logic.
DesignCombat Designer
  • Designs enemy behaviours, weapons, and combat balance.
  • Tunes difficulty and responsiveness.
DesignEconomy Designer
  • Controls in-game currency, rewards, and sinks.
  • Prevents inflation/exploitation.
DesignMonetisation Designer
  • Designs microtransactions, battle passes, and premium systems while maintaining retention.
DesignUI/UX Designer
  • Designs menus, HUDs, and player flows.
  • Focuses on clarity, usability, and accessibility.
DesignTechnical Designer
  • Bridges design and code.
  • Implements mechanics using scripting tools without heavy engineering.
DesignLive Ops Designer
  • Designs events, seasonal content, and updates for live games.
DesignProcedural Generation Designer
  • Creates rules/algorithms for auto-generated content (levels, loot, worlds).
DesignAccessibility Designer
  • Ensures the game is playable for people with disabilities (colorblind modes, controls remapping, subtitles, etc.).
Programming / EngineeringGameplay Programmer
  • Implements core gameplay systems (movement, combat, abilities).
Programming / EngineeringEngine Programmer
  • Builds and maintains the underlying game engine and core technology.
Programming / EngineeringGraphics Programmer
  • Works on rendering, shaders, lighting systems, and visual performance.
Programming / EngineeringPhysics Programmer
  • Handles collision, simulation, and realistic/object interactions.
Programming / EngineeringNetwork Programmer
  • Builds multiplayer systems, synchronisation, and lag compensation.
Programming / EngineeringTools Programmer
  • Creates internal tools for designers/artists to work efficiently.
Programming / EngineeringUI Programmer
  • Implements menus, HUDs, and UI systems.
Programming / EngineeringAudio Programmer
  • Integrates sound systems and ensures dynamic audio behaviour.
Programming / EngineeringBuild/Release Engineer
  • Manages builds, versioning, and deployment pipelines.
Programming / EngineeringDevOps Engineer
  • Maintains servers, CI/CD pipelines, and infrastructure.
Programming / EngineeringBackend Engineer
  • Builds server-side logic (accounts, data storage, matchmaking).
Programming / EngineeringOnline Services Engineer
  • Handles live systems (leaderboards, matchmaking, cloud saves).
Programming / EngineeringPorting Engineer
  • Adapts the game to different platforms (console, mobile, etc.).
Programming / EngineeringMod Support Engineer
  • Builds tools and systems to allow player-created mods.
Art(2D) Concept Artist
  • Creates visual direction and early designs.
Art(2D) Illustrator
  • Produces polished 2D assets (marketing, splash art).
Art(2D) UI Artist
  • Designs visual UI elements.
Art(2D) Texture Artist
  • Creates surface details for 3D models.
Art(3D) Modeler
  • Builds 3D assets.
Art(3D) Environment Artist
  • Creates world spaces and scenery.
Art(3D) Character Artist
  • Builds detailed characters.
Art(3D) Prop Artist
  • Creates smaller objects.
Art(3D) Hard Surface Artist
  • Specialises in mechanical/rigid objects (guns, vehicles).
Art(Animation) Animator
  • Brings characters/objects to life.
Art(Animation) Technical Animator
  • Builds rigs and animation systems.
ArtVFX Artist
  • Creates particles and effects (explosions, magic).
ArtLighting Artist
  • Sets mood and visibility using lighting.
ArtShader Artist
  • Builds materials and visual effects via shaders.
ArtCinematic Artist
  • Creates cutscenes and scripted sequences.
AudioSound Designer
  • Creates in-game sound effects.
AudioComposer
  • Writes music.
AudioAudio Engineer
  • Implements and optimises audio systems.
AudioVoice Director
  • Directs voice actors.
AudioDialogue Editor
  • Cleans and implements voice lines.
Quality AssuranceQA Tester
  • Plays the game to find bugs.
Quality AssuranceQA Analyst
  • Organises bug data and identifies patterns.
Quality AssuranceAutomation QA Engineer
  • Writes scripts to automate testing.
Quality AssuranceLocalisation Tester
  • Verifies translations in-game.
Writing & NarrativeWriter
  • Writes dialogue and story content.
Writing & NarrativeNarrative Director
  • Oversees story vision.
Writing & NarrativeScriptwriter
  • Formats and structures scripts.
Writing & NarrativeLocalisation Writer
  • Adapts writing for different languages/cultures.
Production & ManagementProducer
  • Keeps team on schedule and aligned.
Production & ManagementAssociate Producer
  • Supports producers with coordination.
Production & ManagementProject Manager
  • Tracks tasks, deadlines, risks.
Production & ManagementProduct Manager
  • Focuses on market success and player needs.
Production & ManagementDevelopment Director
  • Oversees execution at a high level.
Business / Live OpsLive Operations Manager
  • Runs post-launch updates/events.
Business / Live OpsCommunity Manager
  • Communicates with players.
Business / Live OpsSocial Media Manager
  • Handles social presence.
Business / Live OpsMarketing Manager
  • Plans campaigns.
Business / Live OpsBrand Manager
  • Maintains brand identity.
Business / Live OpsUser Acquisition Specialist
  • Brings in new players (ads, campaigns).
Business / Live OpsData Analyst
  • Analyses player data.
Business / Live OpsPlayer Behaviour Analyst
  • Studies how players act.
Business / Live OpsGame Economist
  • Balances in-game economy.
Support & PipelineTechnical Artist
  • Bridges art and engineering.
Support & PipelineTools Developer
  • Builds content creation tools.
Support & PipelinePipeline Engineer
  • Optimises asset workflows.
Support & PipelineBuild Engineer
  • Maintains build systems.
Support & PipelineAnti-Toxicity Specialist
  • Designs moderation and behaviour systems.
LocalisationTranslator
  • Translates text.
LocalisationLocalisation Specialist
  • Adapts content culturally.
LocalisationLocalisation Producer
  • Manages localisation pipeline.
Cinematics & MediaCinematic Director
  • Leads cutscene direction.
Cinematics & MediaVideo Director
  • Oversees video content production.
Cinematics & MediaCapture Artist
  • Records gameplay footage.
Cinematics & MediaTrailer Editor
  • Edits promotional trailers and teasers.
External / ContractVoice Actor
  • Performs character voices.
External / ContractQA Outsourcing Member
  • External quality assurance tester.
LeadershipCreative Director
  • Defines overall creative vision.
LeadershipGame Director
  • Oversees entire game production.
LeadershipArt Director
  • Sets visual style.
LeadershipTechnical Director
  • Oversees all engineering decisions.
LeadershipAudio Director
  • Defines audio vision.